Gears of War: Judgement

Looks can be deceiving...

Promising so much, yet delivering so little…

The Gears of War series is one of those series’ that have so defined this generation of games consoles. It’s had its ups and downs in multiplayer terms, but its single-player has always impressed, becoming more epic and ambitious upon each outing. As a result, I’ve always been confident about buying a gears game because of its consistent quality.

No more, however. This jaunt into the gears universe is a massive disappointment I’m afraid to report. It is a prequel, and the storyline for the single-player is solid. However, the developers have managed to do so little with it. I mean, they entirely skip the war with the faux-russians and go straight for the locusts. I would have liked to see that, and we’ve basically done locusts now.

You get the feeling that the game could have been really quite good, but that the ambitious young up and comer we knew and loved has grown into a fat, greedy CEO (more on this later). It just doesn’t feel right.

It’s competently put together, but instead of a long suave of storytelling, it seems to have deliberately cut itself into 5 minute chunks to fit with the new challenge system. I like the challenge system, but it’s not very well integrated and it ruins the feel of the thing. The game feels permanently staccato. They tried something new and it didn’t work.

It seems like the epic story has been replaced by an arcade-style shoot-em-up that wouldn’t seem out of place sat next to house of the dead 3. Essentially, they have turned a thrilling page-turner into a toilet read.

I could forgive the tedious single-player experience if the multiplayer was any good, but I have to say that I am past disappointed with it. Credit where credit is due; overrun mode is great and is good fun for a couple of hours. I think that it is an inspired addition that has been very well done. It’s a mix of horde and beast mode where players take on both the role of defending COG and attacking locust.

Overrun mode is fantastic!

Overrun mode is fantastic!

Here is where the praise ends, as deathmatch mode, the gears staple, has been frankly ruined. COG vs Locusts is great, as you can very easily tell who’s who. They look different, sound different, make different footstep noises and the old human vs monster thing really hits the spot.

So why did they make it COG vs COG?! Red vs blue works on games like Halo, because the character is entirely the one colour. In gears, you have red or blue pants and sleeves, but the player can choose the colour of the armour plating… and there is a colour that is quite red. I would hate to be colour-blind playing it.

No locust, no fun...

No locust, no fun…

They cut the locusts because it’s apparently happening before they arrive on the scene? Well, someone tell the single player writers, because I don’t think they got that memo. Locusts belong in the deathmatch and their absence ruins the feel of it completely; it just isn’t gears anymore.

Limiting the player to one weapon is another terrible idea. When you ask the player to give up either his rifle or shotgun, the rifle often goes out of the window and the whole game becomes a mess, with players sprinting at each other in order to blow each other to pieces. This totally ruins the tactical aspect of the game and makes it pretty much unplayable… it isn’t fun anymore… it isn’t gears anymore (I’m sure you get my point by now).

My final big complaint about the multiplayer is the map selection; there aren’t enough of them and the ones they did bother to make are awful. Were the designers on something when they drew the designs, or are they just sadists? None of the maps work properly, and the game suffers from retarded-respawn syndrome (you can spawn with your face on the end of someone’s shotgun, or in a rifle’s scope).

There is a map that is basically a series of rooftops and alleyways in a big line and there’s another that is set out in a big circle… it’s really lazy design. Try to spice it up with a few suspended cars all you like, but players know that getting into one of those is suicide and you’re really fooling no-one.

Four maps (yes… you read correctly) are far too few. I would say that six good maps is the minimum amount that a shooter can get away with. With such a small number of poor quality maps, the game gets really stale in less than an hour (well, that’s how long it took me to grow bored of it and put GoW3 in at any rate).

Even after all that, the worst is still yet to come! There are actually eight maps on the disk that you buy in the shops, and you will have to pay them for the right to unlock the maps you’ve already purchased! Absolutely, unforgivably disgusting!! They released one map for free because of the fully justified backlash, but this only means that you’ll get one less map in the pack when you buy it anyway.

It seems like Epic really have lost interest in making quality games, and have joined the ranks of developers who are ripping off the consumer with mediocre product.

If the original Gears of War team (as they were when they made the first game) saw this game, I’m absolutely positive that they would disown it and try to sue someone. This game takes a giant steamer over a series that should have gone out with a bang, but is now shuddering along on the corpses of the consumer, without dignity, without credibility and without respect.

It deserves none and gets none from me. Poor form epic. This is a tediously mediocre addition to an otherwise excellent series.

Rating: a mere four lancers out of ten