PES 2018 is not worth £55!

First thing’s first… mature content warning here folks… I made a swear.

I have written previously about how I’m excited about the new Pro Evolution game, upon hearing about it’s PC edition being brought up to snuff with the current gen console versions.

I wrote that however unforgivable the years of inferior ports were, I would probably buy the game and play a shitload of hours on it… but this is Konami we’re talking about here… they were obviously going to punch my excitement in the dick!

Yes, you can pre-order the new version of the game for £55. They honestly believe that we should be grateful to the tune of £15, for being years late delivering an acceptable product onto the PC market.

FUCKONAMI

A well professional picture that is in no way wonky, shut up.

Two words Konami; FUCK THAT.

Fuck it with a large stick, covered in bees and monkey cum.

I will be looking into alternative methods of obtaining this game, and I encourage my one reader to do the same (obviously while staying on the correct side of the law).

#FucKonami

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Thunder Brigade: You Have Been Missed

Rose-tinted glasses time again people!

Back in the late 90’s, I had a terrible PC. I played CivII: ToT and Mechwarrior 3… I played a lot of Minesweeper and Solitaire… but most of all, I fell in love with a now obscure title called Thunder Brigade, which came in a mega bundle PC game package that my dad got from Cash Converters.

Thunder Brigade Combat

Thunder Brigade was a hover tank game where you floated around vast lumpy maps with the sole aim of destroying enemy bases and tanks. Your ship had armour plates on all sides and once one was gone, you had to be careful to spread the damage around the rest of your craft or risk losing internal components or your arse.

The game wasn’t the best looking thing on the market (even for the time), but the way the game controlled was fantastic. Drifting and floating around at speed felt amazing and the combat was deeply satisfying.

The game had a nice pacing to it, and although the maps were barren, it gave a sort of odd alien charm to the atmosphere. The soundtrack too, was brilliant and added to the fast paces floaty feel of the game.

The story was fairly simple; them’s the baddies, ‘avv ’em, sort of deal. While it was short, the scenario editor meant you could play around for days, giving yourself ridiculous challenges and extending the fun until far after the campaign was complete.

Thunder Brigade Map

Whilst the game received fairly poor reviews and no port to consoles, the premise was unique and no game since has truly emulated the feeling of freedom of movement.

I think that this game deserved a sequel, and while other hover tank games have followed, most notably the Descent series, nothing’s quite scratched that itch for me.

I would love to see a fan remake or a spiritual successor one day, however I am unaware of such a game in development, sadly.

Five Reasons Why I Think PC Deserves An Armored Core Game

I am a massive fan of the Armored Core series and, while never quite perfect, I believe that the series is the greatest example of fast paced robot fun that can be had currently. Mechwarrior Online, whilst a masterclass, is a far more tactical experience and Hawken was disappointing in my opinion, failing to hold my attention for more than around ten hours.

Armoured Core

In Armored Core, you build your own custom mech (or ‘core’), to fit in with your play-style. You can be anything from a heavily armored fatty, armed to the teeth to a pesky lightning bolt, flying around all day shooting gatling rounds at less mobile foes.

Whilst the series has been on other consoles in the past, it has never made it onto the PC and I feel that this is a great shame. If done right, an Armored Core game could really shine on the PC platform.

Armoured Core Combat

Here’s a quick breakdown of the reasons why I think this:

One: Online Play Possibilities

The last few iterations of the series has gone all out on the online play front, opting to tell its story within the framework of the territory grid that is being fought over by factions of players.

Consoles have never been able to compete with the networking and connectivity that PC’s can offer. The current generation are trying, but the PC platform brings more flexibility to that kind of arrangement.

Two: Audience & Sales

It is a simple fact that the more platforms you sell on, the more copies you will flog. The PC audience is huge these days, as the consoles are beginning to struggle to remain relevant.

Selling the game through Steam would be a no-brainer, if any business minded decision maker were in the room.

Three: Controllers vs Keyboard & Mouse

Whilst I love Armored Core, I fully admit that the controls have always been a little ropy. Playstation controllers have never had the best analogue sticks for accuracy, and it made the game frustrating at times, when fighting someone in a faster Core.

Keyboard and mouse would be an ideal solution for such fast paced gameplay. Unfortunately, if cross-play were enabled, PC gamers would have a significant advantage, but I know that I would definitely enjoy the game more on PC.

Four: Performance & Technology

Armored Core have never been the prettiest games out there, with grainy visuals and low-res textures. Developing for the PC markets would enable the developers a great deal more freedom to make a game that not only plays great, but looks stunning.

Being locked at 30fps on consoles is a real problem, especially with such a fast paced game that requires such precision shooting. PC gamers have machines that could run well in excess of 60 and I feel that this would enhance the experience of the game greatly.

Five: Steam Workshop Content!

Finally… There are thousands of mechs that you can make with the parts available in the vanilla game… Imagine if the community were able to add new parts, missions, maps etc. Your game would have an indefinitely extended life-span.

Just think of other games that have been significantly improved by mods and community made content, such as Skyrim, Kebal Space Programme and Space Engineers. How great would that be?

armored core Pose

…so yeah, please release an Armored Core on PC.

Planet Coaster: A Fun Ride… For The First Fifty Hours At Least.

Intro: A brief history of the genre

I have been playing amusement park management games since I was tiny. I remember playing Theme Park on the Sega Mega Drive (or ‘Genesis’ for the yanks) and recall the seemingly limitless possibilities and the awe that it inspired within me (I also remember constructing a park called ‘Bog Land’ with my sibling that was entirely made of toilets in a grid… it wasn’t a profitable venture).

theme park

On to the Playstation the games got bigger… but unfortunately it proved to be the end of the road for the developer of Theme Park. The title, Theme Park World was okay, but it really wasn’t the technological advancement that we expected. The game felt a little basic and the campaign was short and a little dull.

So disappointing, given that it came out only a couple of years after Theme Hospital, which is considered to be one of the finest management sims and a game that I feel both deserves a sequel and which I’m glad EA haven’t touched since… anyway, I digress.

Then Roller Coaster Tycoon came along on PC and became everything that Theme Park World should have been. The significant advancement in custom roller-coaster design took peoples imaginations and resulted in limitless fun and outrageous designs.

rollercoaste tycoon

Who didn’t enjoy building a coaster with no end that launched poor guests into a lake or at the neighbors?

Roller Coaster Tycoon 2 stuck to the same model, providing more of the same and Roller Coaster Tycoon 3 took the world into the full 3D realm, for better, or for worse. Personally, I quite liked the change and I found the campaign in RCT3 to be by far the best of the three.

Unfortunately, the dominance of the Roller Coaster Tycoon brand seems to be coming to a close, with the release of a game that has been largely panned by critics, weirdly called Roller Coaster Tycoon World (ominous echoes of Theme Park World…). It released in close proximity to Planet Coaster and by the looks of it, Planet Coaster has won the war.

Enter Planet Coaster…

king coaster

So the last really good game in this genre was released in 2004, so for thirteen years we’ve been playing the same game and technology has moved on. Fans yearn for more.

Billed as the spiritual successor to Roller Coaster Tycoon, Planet Coaster released in direct opposition to the newest game in the RCT series… and seems to have taken the crown.

But is it any good?… well yes.

As a technical improvement on Roller Coaster Tycoon 3, it is breathtaking. Building coasters is a joyful and challenging experience with the intuitive heat-maps that tell you which parts of the coaster is particularly vomit-making or poop-pushing. You have a great deal of freedom in this regard and can largely do exactly what you want.

The big change here however is the ability to design your own buildings, building shops and rides into them and creating some stunning and themed scenery. This ability to decorate doubles as a mechanic to try to entertain your guests.

If there is nothing to look at around the queues to your rides, guests won’t want to queue for long and will get bored. Indeed if you make the entrance to a ride look schwifty enough, people will pay more to get on.

coaster castle

Unfortunately, this game does not come without it’s flaws. It has been criticized for being too easy and in places, I would definitely agree with this. The campaign is short, with a small number of scenarios, from beginner to hard levels. Beginner levels are essentially a tutorial, and won’t challenge you to any great extent.

There is serious potential here, as the game is adding new scenarios, which have been free thus far. However, at the moment, there’s just not really enough here to go on and the added content has tried to counter the lack of content with excessive difficulty, in an attempt to stop you from completing it all so quickly.

The saving grace is the Challenge Mode, which will drop you in a flat square of land and gives you a standard set of missions to complete. It’s more interesting than sandbox mode, but less interesting than a fully fleshed out and balanced campaign. It feels lazy and as a result the game feels unfinished.

Steam workshop support is great, but by giving you the option to simply download designs from other players, it might discourage you from making your own coasters and buildings. It’s nice to have it there, and I’d like to see some more scenarios from the workshop being brought into the game with proper objectives and custom rules.

I’ve had a lot of fantastic hours on this game, but I’ve done about everything that the game has to offer at this point and I’m really hoping that Frontier won’t rely on the Steam community to create its content for it.

With more scenarios and continued support, possibly leader-boards and some curated content brought into the main game from the workshop, this game has the potential to be truly great… but in it’s current state it’s merely good.

I’ll give it seven vomiting guests out of ten.

PES 2018: Too Little, Too Late… But I Kinda Can’t Wait

Since the tail end of the Xbox 360 / PS3 era, I’ve been exclusively a PC gamer for the most part. I don’t think I’ve turned on a console for a few months because PC gaming is so much more convenient and cheaper, once you’ve gotten over the hurdle of building your gaming rig.

Now, Konami don’t do PC gaming very well. Their PC ports tend to be awful and the PC versions of Pro Evolution Soccer in the last few years have been based on the last gen variant.

PES graphics

Now, I’m assuming that their positive spin argument for this is that not all gamers have a PC that will run the latest version, but Konami would have to be colossal idiots to believe this. PC gaming has always been about a variety of hardware, tweaking graphics settings etc. to make games run. They are spoiling the experience of a large number of people because some people still have PC’s that were built in the 1800’s.

The fact that we are not given the choice to run the game at ‘current-gen’ specs is beyond daft, and as a result, the last football game that I bought was PES: 2015 (with the exception of Rocket League, which is the greatest football game of all time).

Konami have now made the announcement that the next PES game on the PC will be in line with current-gen technology (The below snip has been taken from Konami’s official teaser site).

PES Snip

“PC Steam version undergoes substantial enhancements in graphics and content, meeting quality standards and ensuring parity across all current gen platforms”. They say this as if this is some sort of gift, as if we should be grateful… but how has it taken this long?!

It seems that other PC Gamers may have stopped buying the games and Konami have finally realized that they could boost sales by treating PC Gamers with a little respect.

Admittedly, I kinda want it and I’m really hoping this game will be good. I’ve never liked FIFA’s over-realistic sluggish movement of the ball. The controls are always unresponsive and everything seems to move at a frustratingly slow pace.

P.S. If someone at Konami is reading this (as if…), there is one thing that you could do to make this up to PC Gamers… one thing that will make us happy again… add Steam Workshop support please… you know why.

The Tragedy of Ubisoft: Great Games, Marred by Greedy Businessmen

If you look at Ubisoft in the last couple of years, it’s difficult to fault the quality of the products that they are pumping out (…with the possible exception of The Division). These games are polished works that are genuinely engaging and fun to play and I have personally put many hours into both Rainbow Six: Siege and For Honor.

Mr Dark

Rainbow Six: Siege

Rainbow Six: Siege, whilst an online multiplayer and nothing more, is far more interesting than any of the shooters that have been released in the last few years. It is a welcome relief from Counter-Strike and a nice change of pace in the testosterone-fueled, focus tested farce that is the current multiplayer shooter ecosystem.

Rainbow

My love for this game is great, which is precisely why I’m so disappointed that men in suits have turned the game into a marketplace. Here are my main gripes with this game:

Firstly, I would like to address the issue of season passes. Do you remember when you paid £40 for a game and you got the game? It seems like such a distant memory now, with the mass use of season passes and DLC in games.

Season passes, especially in largely multiplayer experiences such as Battlefield, mean that you are going to end up paying more like £80 for a complete game, the developers knowing full well that you will need to buy all of the new maps in order to play the thing online.

Rainbow Six: Siege currently has two of the things, which retail at over £20 each on release. Whilst i prefer a game that has continued development over a CoD-style annual release, this is somewhat taking the piss.

Following from my previous point, it is theoretically possible to unlock the content hidden behind the season pass paywalls through ‘renown’, the in-game currency, but the marketplace is so rigged, that the amount of grinding required to unlock even a single character is obscene.

Let’s be generous and imagine that you can make roughly 1,000 ‘renown’ in an hour. A new character costs 25,000 renown. You will need to play this game continuously for over a day to unlock a character.

OK, so Ubisoft release 8 characters per season pass, and it’s going to take in excess of 200 hours for you to unlock all of them. if you pay £20 for the season pass, Ubisoft values your time at roughly 10p per hour? Bollocks.

For Honor (or ‘For Honour’, if you want to spell it correctly)

Wow, this game blew me away. While I may not be great at it, but it is a fantastically satisfying and tense experience. This game at it’s best in the dominion game mode, where two teams of four heroes compete over a number of points strewn across the map.

for honour

You plow through basic spods with ease and encounters with other players feel significant and exciting. This is usually when this game ceases to be fun, through no fault of the game itself.

Yet again, Ubisoft’s money-men fiddled with a well-crafted game, with no consideration for the user experience… they added a loot system that not only makes you look snazzier, but also makes you better than everyone who doesn’t have as much gear as you.

You will enter into a game and you will see the other team’s loot level is far higher than yours and ask yourself, ‘what is the point?’. You cannot win at that point because the game is unbalanced and those with the loot will win every time.

Loot takes a long time to grind and in the meantime you’re essentially barred from the best mode in the game, because the game doesn’t even allow you to play the dominion mode with the loot statistics disallowed, which is perfectly possible in other game modes. The reason is simple; introducing this would remove the reason to put money into micro-transactions.

So here’s the most baffling thing about this… it creates an unnecessary barrier to entry for new players and will cause players to turn off. This will absolutely lead to a reduction in sales of this and future products and DLC. This money-grabbing behavior will not only lose the company money in the long term, but it shamefully reduces the audience of a game that developers have clearly put so much effort into.

In Conclusion

How frustrating it must be to put your heart and soul into something, only to have it ruined by someone further up the corporate ladder, who not only has zero respect for the product, but who clearly doesn’t understand it.

Ubisoft have a team of brilliantly skilled developers who they simply don’t respect. There seems to be a real culture problem, where short-term gains and making the most cash from each customer is having a significant negative impact on the experience of the customer.

If we want to combat this terrible attitude, we need to hit them where it hurts:

  • Withhold your purchase until the full game (i.e. the base game plus all DLC) is available at the price you want to pay.
  • Request a refund for a game that you aren’t enjoying as a result of pushy or essential micro-transactions.
  • Buy the games that are sold ethically (without micro-transactions or excessive paid DLC)

Contrast

Contrast is an example of an excellent concept brought to life with great care and a large quantity of style.

Contrast: a game of light and shadow

Contrast: a game of light and shadow

Everything about the game simply oozes class and finesse. The setting is an impressive romanticisation of the roaring 20’s in a fragmented world that is never really fully explained. At first, I thought that the world was only fragmented in the shadow realm, but since the little girl you are assisting (who belongs to the “solid” realm) cannot traverse the gaping chasms; I reason that the world itself must be fragmented.

The way that the interactions with those of the other realm occurs is truly inspired and clever. You become truly immersed and some of the side puzzles are as challenging as the story challenges.

contrast style

The game mechanics are simple and the puzzles are well designed. Whilst I wouldn’t say that they were perfectly intuitive, there were very few rage inducing fiddly bits that plague this kind of game elsewhere. It has a nice balance between testing  both reflexes and brain-power.

Puzzle games are not one of my favourite genres, but this one gets top marks for its originality and its execution. The whole thing feels crafted by someone who cares; more than can be said for the AAA vomit that gets chucked at us consistently.

contrast gameplay

The only issue that I have with the game is its length. I do not rush games, and I didn’t rush this one (finding most of the hidden collectables), but even so I was done with it in less than four hours… and that really isn’t good enough for a full game.

There really isn’t a whole lot of replay value either, aside from looking for missed collectables. This is one of the key reasons that I’m not a huge fan of puzzle games… once you’ve finished it, that’s it really.

 

My summary, like the game, will be short and sweet:

A fantastic, well-crafted and engrossing game while it lasts… which isn’t nearly long enough. Wait for it to go on sale, but it’s definitely one to play.

7 corsets out of 10